![]() Units can only get out of ships before the ship moves but then both units can move after they do. Units can get in ships after moving, even if the ship has moved, in the movement phase. Incredibly useful in a crucial turn to give your Ironclad +1 attacks with all weapons and also All Out Attack for +1 to hit with them.Īnd just like that all Kharadron players globally are relieved to find out that the ships have their own unique, clearly defined, rules for transporting models instead of relying on the (poorly written) garrison rules. Without Our Ships, We Are Naught – One of your ships can receive 2 commands instead of just 1 for a phase.Out of sequence shooting is great, but you can’t use this on ships and there’s plenty of armies without any ranged weapons. ![]() There’s No Trading With Some People- Pick a unit that was shot at by your opponent and shoot back at the end of their shooting phase.There’s No Reward Without Risk – Charge with a unit within 18” of an enemy and roll 3D6, great for a long-bomb Frigate charge.This is close to being very good, but the missed roll needing to be a 1 and only affecting a single dice roll per turn puts it behind the first option. Trust to Your Guns – Every turn one of your units can re roll a single hit roll of a 1.Combined with run and charge orders on Frigates this can be great to cross the board fast. Prosecute Wars With All Haste – Once each turn one of your units can run 2D6” instead of just 1D6”.Very good and gives Arkanauts a real place in holding and taking objectives, combined with 4+ rallies and this is a great pick. Always Take What You Are Owed – In each of your turns choose one of your Arkanaut units and each model counts for 2 for contesting objectives.A great second choice for an Urbaz list but generally the other two will be more widely useful. Settle the Grudges – Simply pick 1 enemy unit at the start of game and all of your Kharadrons get +1 to wound against it.Master of the Skies – If you do have an Oops-All-Ships list add 2” to the speed of all your ships, pretty handy if you’re running a lot of Frigates but more on why they’re so good later.This is incredibly good and unless you’re taking an army of Oops-All-Ships it’s practically an auto-take. It doesn’t matter who issues this order, it can just be the unit leader. ![]()
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